Title : VB2 v1.01 Author : Bedwetting Type Email : bedwetting_type@hotmail.com Date : May 11, 2001 Game : Action Half-Life -------------------------------- Description -------------------------------- An AHL map based on a tech lab I used to "work" at. The map is quite small, but there are plenty of hiding places. I recommend 2 to 4 players for a good game. The black security monitors are fully-functional, and the cameras may be shot down. To open doors, press the USE key. There are also some easter egg messages... -------------------------------- Technical Info -------------------------------- Single Player : No Cooperative : Take a wild guess Deathmatch : Hell yeah Teamplay : Yes, but no goals included. Difficulty : No New Textures : Yes New Sounds : No CD Track # : N/A Files : VB2.BSP, VB2.LOC, VB2.TXT, VB2.WAD Recom. Players : 2-4 Min. Hardware : 266 MHz Recom. Hardware : 400 MHz -------------------------------- Constructon -------------------------------- Base : Tech lab Build Time : A few months off and on Prefabs Used : DIYthunderboxKIT (toilets and TP) Editor(s) Used : Worldcraft 3.3, Wally Other Utilities : Paint Shop Pro 5.0, Zoner's Half-Life Tools =) Known Bugs : The saw makes a weird noise after you turn it on. Compile Machine : AMD K6-2/266, 64MB RAM Compile Time : 1 hour, 11 minutes -------------------------------- Credits -------------------------------- Valve : Half-Life, Worldcraft, and the original "fifties_dr4d" texture The A-Team : Action Half-Life Silicon Ice Dev.: "wood4a" Quake III Arena texture Cow : "cow_wd1_bs2" Quake III Arena texture Holy Goat : Base for the text file Deboshi : Playtesting Hupse Juinge II : AHLB4 FGD Special thanks to anyone who plays the map. Sorry if I forgot someone here. -------------------------------- Copyrights/Permissions -------------------------------- Half-Life and all its original media are copyrights of Valve software. Worldcraft 3.3 is a copyright of Valve software. All textures are copyrights of their respective painters. Authors MAY use this map or the original location as a CONCEPT for building their own maps, but no hacking or decompiling is permitted. You MAY use the textures in your own maps, as I have no claim to them. Just be sure to give credit to Silicon Ice Development, Cow, and Valve. You MAY distribute this map amongst your friends, on the internet, or on another electronic service as long as there is NO CHARGE, except for the costs of using the service. You MAY NOT include this map in any map packs or CDs without my written permission. -------------------------------- Comments -------------------------------- I realize that this map isn't the fastest one on earth (by a long shot), but you should be able to get a fairly decent framerate on an AMD K6-2/266 with a Voodoo2, but there are some high polygon counts in some places. I tried every trick in the book, so don't go flaming me. I'm not going to mention where the original location is or who owns it, because I don't want to give the people a bad name. If you've seen it, good for you. E-mail me. -------------------------------- Speak softly and carry a big stick. Then yell as you jab the guy in the butt.